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Halo 4 Sound Design

I was fortunate enough to participate in the large team effort to ship Halo 4!  Near the end of the project everyone was chipping in and I helped out with some random sound design. This video is a collection of game captures that I would use as reference when designing the individual game assets for implementation by 343 Industries.  

Click to go to the Xbox game site

Fable: The Journey – video demos

Here’s a collection of videos with some of my work. These are very low quality video taken from a developer build with debug text and other ugliness, and the mix is specifically sound effects heavy for demonstration purposes only. What these videos highlight is the “corruption” system that I built which was all driven from in-game assets. I designed the…

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Fable: The Journey – Out Now!

Just a quick note that Fable: The Journey has been released!  I created the creative and technical design for the “corruption”.  All that creepy, burning, gloopy, evil?  Yep, that’s me!  I also helped with other general sound design for props, the mine-cart sequence, mixing, etc.  Videos coming soon!

Click to watch the trailer

Kinect Star Wars

Just a quick update that I’ve been working on some of the cinematic audio for Kinect Star Wars.  This will be released on 04/03/2012, I’ll post some examples of my work once it’s out.  It was a real treat to be working with some of the most iconic and powerful sounds ever created, and helping to contribute with my own…

fightcamp

Fight Camp Musical Stingers

Here is a collection of musical “stingers” from Fight Camp by Electrolab Games. I acted as the Audio Director, Sound Designer, Composer and Implementer for this title.  This video gathers all of the stingers that I created and plays them along with their associated image so you get an idea of what the context is. I used about a 50/50 mix…

fightcamp

Fight Camp – Gameplay captures

Here are some in-game video captures from Fight Camp by Electrolab Games. I acted as the Audio Director, Sound Designer, Composer and Implementer for this title.  The tone of the game is sort of a quirky, cartoonish treatment of a very slickly produced and aggressive subject. I took elements from both worlds and created an audio treatment that fits right in…

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The Lord of the Rings: War in the North – Saenathra Intro

Here is a cutscene work print with a full sound design and mix treatment.  This is a stereo fold down of a 5.0 mix. When the players enter this clearing they are supposed to feel like they have reached an oasis amidst the gloom and terror of Mirkwood. Starting off with an open and airy forest ambience helped serve to…

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The Lord of the Rings: War in the North – Fell Beast

Here is a cutscene work print with a full sound design and mix treatment.  I incorporated in-game assets along with custom sound design to maintain continuity between the gameplay and the cinematic.  The Fell Beast vocalization was where I spent the bulk of my creative effort.  I made a large suite of specific and wild content for all of the…

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The Lord of the Rings: War in the North – Warg Intro

Here is a cutscene work print with a full sound design and mix treatment.  This is a quick scene that serves to message to the player that their presence is no longer secret. We hear a rustling from off-screen right that anticipates the Warg’s entrance, his snort and howl, followed by his exit back into the forest on the left.…

fightcamp

Fight Camp is officially released!

Tension Studios most recent project, Fight Camp by Electrolab Games, is live and getting great reviews already!  GameZebo recently reviewed the game and gave the audio a brief, yet unconditionally “excellent” mention, check it out.

Click to purchase

C’est la Mort CDs released!

Tension Studios client C’est la Mort has just released their debut CD along with an EP of remixes.  Tension Studios mixed and engineered the album, Empty Words Fill Lonely Spaces, plus contributed a remix to the EP (In the Soft Focus Light of I Love You) as well as mastering it.  The CD is getting great reviews, like this one.

Quick update

Just finished mixing the debut album for C’est La Mort, I’ll be doing a remix of one of the songs too.  Also recorded some backing vocals for bathyscaph and Eben Eldridge.  Details and links to come as soon as I get them.

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Zombie Attack!

This is an excerpt from the movie Zombies of Mass Destruction (ZMD) from Typecast Films.  I was the sound designer for the gore and zombie effect sequences, which turned out to be most of the movie. This video clip has been mixed so that everything except the sound design elements have been turned down.  Every sound used for this scene…

This is Vegas

This is Vegas!

This is the game that I’ve been working on for the past couple of years. I’m the Project Audio Director, so I’ve got my fingers in just about every aspect of audio, from the macro to the micro. There’s not too much info that we’ve made public other than a round of PR for a big intro we did in…

Click to go to Official Fan Page

Evil Dead: Regeneration Game Play

I was going to post some game play, but someone already beat me to it. Actually, a lot of people did. Here’s the first 7 minutes or so of the game. It includes some cutscenes, menu, combat, and voice systems. Sounds like this was captured off the PS2.

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More Zombies!

In keeping with my spooky and gory nature, Tension Studios has been tapped to create the horrific sound design for ZMD, a feature length zombie movie. ZMD is being entirely filmed and produced here in the Seattle area by Typecast Films. Stay tuned for more info.

Click to go to Official Fan Page

Classic Remake

This is one of only two cutscenes from ED:R that is a remake of scenes from the original Evil Dead II movie. Since I’m a big fan of the movies, I really wanted to do this scene justice. I tried to ride the edge of campy and creepy, much as Raimi and Campbell did. Each of the possessed items had…

Click to go to Official Wikia Page

Legacy of Kain: Defiance Cut Scene

Here’s another cutscene work print with a full sound design and mix treatment. There is a magical “temporal” explosion happening in the background while the foreground is primarily dialog and a few SFX. 5.1 mix encoded into Dolby PLII. The vocal treatment for the possessed Yanus was a variation of the pre-verb technique; reversing the content, running the reversed content…

Now Defunct :-(

Midway Logo

This is my mix of the Midway logo movie. I was asked to create an alternate ending for the HD version of the logo. While I was doing that, I was so annoyed by the over-used distorted swooshes that seem to be used for every game publisher logo I decided to remix the whole thing. I wanted to use a…