Author: admin

  • Halo: Spartan Assault

    This was my first game as Sound Supervisor at Microsoft!  My Audio Director was Paul Lipson and we worked with Ramon Kerstens, the Audio Lead at Vanguard Games.  We had a challenge set before us because even though this was a comparatively casual game, it was still Halo and needed to live up to a […]

  • State of Decay

    Here was another great opportunity to work with Kevin Patzelt who is the Audio Director at Undead Labs, and a former employee of mine.  Kevin needed a core set of firearm sounds that would be used as the foundation for further tweaking to create the impressive arsenal found in State of Decay.  Kevin wanted us […]

  • Gun recording session for Takedown

    Here’s a blog entry from Serellan about the gun recording session that we did for their game Takedown.  While the weather was not the most cooperative, we ended up with a ton of great content from two different locations.  The first location had a really great rolling thunder of a tail for each shot.  The […]

  • Halo 4 Sound Design

    Click here to go to the official website

    I was fortunate enough to participate in the large team effort to ship Halo 4! Near the end of the project everyone was chipping in and I helped out with some random sound design. This video is a collection of game captures that I would use as reference when designing the individual game assets for […]

  • Fable: The Journey – video demos

    Click to go to the Xbox game site

    Here’s a collection of videos with some of my work. These are very low quality video taken from a developer build with debug text and other ugliness, and the mix is specifically sound effects heavy for demonstration purposes only. What these videos highlight is the “corruption” system that I built which was all driven from […]

  • Fable: The Journey – Out Now!

    Click to go to the Xbox game site

    Just a quick note that Fable: The Journey has been released!  I created the creative and technical design for the “corruption”.  All that creepy, burning, gloopy, evil?  Yep, that’s me!  I also helped with other general sound design for props, the mine-cart sequence, mixing, etc.  Videos coming soon!

  • Kinect Star Wars

    Click to watch the trailer

    Just a quick update that I’ve been working on some of the cinematic audio for Kinect Star Wars.  This will be released on 04/03/2012, I’ll post some examples of my work once it’s out.  It was a real treat to be working with some of the most iconic and powerful sounds ever created, and helping […]

  • Fight Camp Musical Stingers

    Here is a collection of musical “stingers” from Fight Camp by Electrolab Games. I acted as the Audio Director, Sound Designer, Composer, and Implementer for this title. This video gathers all of the stingers that I created and plays them along with their associated image so you get an idea of what the context is. […]

  • Fight Camp – Gameplay captures

    Here are some in-game video captures from Fight Camp by Electrolab Games. I acted as the Audio Director, Sound Designer, Composer and Implementer for this title. The tone of the game is sort of a quirky, cartoonish treatment of a very slickly produced and aggressive subject. I took elements from both worlds and created an […]

  • The Lord of the Rings: War in the North – Saenathra Intro

    Click to go to official website

    Here is a cutscene work print with a full sound design and mix treatment.  This is a stereo fold down of a 5.0 mix. When the players enter this clearing they are supposed to feel like they have reached an oasis amidst the gloom and terror of Mirkwood. Starting off with an open and airy […]