State of Decay

Here was another great opportunity to work with Kevin Patzelt who is the Audio Director at Undead Labs, and a former employee of mine.  Kevin needed a core set of firearm sounds that would be used as the foundation for further tweaking to create the impressive arsenal found in State of Decay.  Kevin wanted us to find the sweet spot between “Hollywood” style gunshots that sound like canons and the often disappointing reality that they mostly sound like firecrackers.  I was lucky to have Microsoft’s extensive collection of field recordings of firearms to pick through in order to piece together everything we needed. Half the time was going through the giant library, the other half was taking elements from a number of different sources in order to craft archetypes for each class of firearm.