I am very honored to have worked on The Callisto Protocol with my team at Formosa Interactive for our client Striking Distance Studios. For my part as Technical Design Lead, I lead the system design and integration for all foley and footstep implementation in UE4 and Wwise. The depth and complexity of this system was unparalleled and truly was “Quad-A” in its scope and quality. Additionally, I supervised the on-site mix at our Burbank facility as well as the Dolby Atmos mix in my Portland, OR facility.
Here is a clip of gameplay action that features both player and enemy foley & footsteps: