Tag Archive for Post Production

Dolby Atmos

Tension Studios now Dolby Atmos enabled!

Tension Studios has been consulting for Dolby Laboratories, helping game developers prepare technically and creatively for creating content for Dolby Atmos for the home!  Dolby Atmos is literally the next dimension of sound reproduction by incorporating playback in the height plane.  Originally introduced into cinemas for high resolution, immersive theatrical experiences, Dolby Atmos was developed to be a scalable technology…

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Quantum Break

Through my contract with Microsoft Games I’ve had the pleasure of working with the Remedy audio department on their new XBox One exclusive title, Quantum Break.  I can’t share much at this state, but I have been helping out as an advisor on both high level systems and hands-on content and implementation.  Remedy has a great team and I’m sure…

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The Lord of the Rings: War in the North – Saenathra Intro

Here is a cutscene work print with a full sound design and mix treatment.  This is a stereo fold down of a 5.0 mix. When the players enter this clearing they are supposed to feel like they have reached an oasis amidst the gloom and terror of Mirkwood. Starting off with an open and airy forest ambience helped serve to…

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The Lord of the Rings: War in the North – Fell Beast

Here is a cutscene work print with a full sound design and mix treatment.  I incorporated in-game assets along with custom sound design to maintain continuity between the gameplay and the cinematic.  The Fell Beast vocalization was where I spent the bulk of my creative effort.  I made a large suite of specific and wild content for all of the…

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The Lord of the Rings: War in the North – Warg Intro

Here is a cutscene work print with a full sound design and mix treatment.  This is a quick scene that serves to message to the player that their presence is no longer secret. We hear a rustling from off-screen right that anticipates the Warg’s entrance, his snort and howl, followed by his exit back into the forest on the left.…

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Zombie Attack!

This is an excerpt from the movie Zombies of Mass Destruction (ZMD) from Typecast Films.  I was the sound designer for the gore and zombie effect sequences, which turned out to be most of the movie. This video clip has been mixed so that everything except the sound design elements have been turned down.  Every sound used for this scene…

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More Zombies!

In keeping with my spooky and gory nature, Tension Studios has been tapped to create the horrific sound design for ZMD, a feature length zombie movie. ZMD is being entirely filmed and produced here in the Seattle area by Typecast Films. Stay tuned for more info.

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Classic Remake

This is one of only two cutscenes from ED:R that is a remake of scenes from the original Evil Dead II movie. Since I’m a big fan of the movies, I really wanted to do this scene justice. I tried to ride the edge of campy and creepy, much as Raimi and Campbell did. Each of the possessed items had…

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Legacy of Kain: Defiance Cut Scene

Here’s another cutscene work print with a full sound design and mix treatment. There is a magical “temporal” explosion happening in the background while the foreground is primarily dialog and a few SFX. 5.1 mix encoded into Dolby PLII. The vocal treatment for the possessed Yanus was a variation of the pre-verb technique; reversing the content, running the reversed content…

Now Defunct :-(

Midway Logo

This is my mix of the Midway logo movie. I was asked to create an alternate ending for the HD version of the logo. While I was doing that, I was so annoyed by the over-used distorted swooshes that seem to be used for every game publisher logo I decided to remix the whole thing. I wanted to use a…

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Sam and Ash

This is a more subtle mix and sound design example. The graveyard night ambiance is a composite of some field recordings that I did in Eastern Washington. One of the layers is significantly pitched down and the frogs take on a nightmare cow kinda feel.  The music is typical of my eerie mood compositions, with the obligatory church bell to…

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Legacy of Kain: Defiance Cut Scene

This is one of the cutscenes I did for Crystal Dynamics on contract. I did all of these scenes using Sony Vegas so I could transfer them back to the developer and they could render out the scenes for each localized language by replacing the dialog track. This also allowed me to work to rough renders while animators could continue…

R.I.P.

Cranky Pants Logo

This is the Evil Dead themed logo movie I did for Cranky Pants Games. I wanted to reinforce the slapstick nature of the scene so I ‘Mickey Moused’ the music to act as the main sound design element. Classic piano scale run up to the impact, and then a vari-pitched synthetic gong patch to mimic the dizzy hand crawling into…