Category: Games

  • Legacy of Kain: Defiance Cut Scene

    Legacy of Kain: Defiance Cut Scene

    This is one of the cutscenes I did for Crystal Dynamics on contract. I did all of these scenes using Sony Vegas so I could transfer them back to the developer and they could render out the scenes for each localized language by replacing the dialog track. This also allowed me to work to rough […]

  • Erie ambient music

    Erie ambient music

    This is another ambient piece of music that I wrote for Evil Dead: Regeneration. This is what is playing in the background as you wander around an insane asylum. Traditional instrumentation of reverbed piano, strings, synth pad with filter and pitch modulations. There’s also some manipulated field recordings in there, including a down pitched laundromat. […]

  • Cranky Pants Logo

    Cranky Pants Logo

    This is the Evil Dead themed logo movie I did for Cranky Pants Games. I wanted to reinforce the slapstick nature of the scene so I ‘Mickey Moused’ the music to act as the main sound design element. Classic piano scale run up to the impact, and then a vari-pitched synthetic gong patch to mimic […]

  • Wacky Possession Music

    Wacky Possession Music

    This is an excerpt from an original composition that I did for a gameplay mode where the player posses a his Deadite sidekick. Go figure. I was given “Stand Together” by the Beastie Boys as inspiration (or rip-off). The original song has a comedic sax loop that sounds more like a clucking chicken, but then […]

  • More Ambient Spookiness

    More Ambient Spookiness

    This is some typical creepy texture undertone composition that I did for Evil Dead: Regeneration. I wrote about ten pieces for various levels, all very moody and dark. Classic horror movie instrumentation: tremolo strings, ominous kettle drum, flanged background texture, and a little bowed glass patch instead of the traditional waterphone. Composition, 5.1 mix encoded […]

  • Metroid Prime

    Metroid Prime

    Here’s a short audio scenario that I created out of some of the sounds that I made on contract for Metroid Prime. The majority of the animal sounds are either modified library sounds or manipulated human vocalizations. The drones are mostly processed field recordings and the mechanicals are edited and processed library sources. Sound design, […]