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Vegas World

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Marlow Briggs and the Mask of Death

This is another project that I worked on with Paul Lipson at Microsoft, this time as a sound designer and sound supervisor. We helped out the developers, ZootFly, as much as we could with raising the quality of their sound design and implementation in Fmod. Unfortunately we were not able to work with the developer…
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Halo: Spartan Assault

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State of Decay

Here was another great opportunity to work with Kevin Patzelt who is the Audio Director at Undead Labs, and a former employee of mine. Kevin needed a core set of firearm sounds that would be used as the foundation for further tweaking to create the impressive arsenal found in State of Decay. Kevin wanted us…
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Gun recording session for Takedown

Here’s a blog entry from Serellan about the gun recording session that we did for their game Takedown. While the weather was not the most cooperative, we ended up with a ton of great content from two different locations. The first location had a really great rolling thunder of a tail for each shot. The…
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Halo 4 Sound Design

I was fortunate enough to participate in the large team effort to ship Halo 4! Near the end of the project everyone was chipping in and I helped out with some random sound design. This video is a collection of game captures that I would use as reference when designing the individual game assets for…
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Fable: The Journey – video demos

Here’s a collection of videos with some of my work. These are very low quality video taken from a developer build with debug text and other ugliness, and the mix is specifically sound effects heavy for demonstration purposes only. What these videos highlight is the “corruption” system that I built which was all driven from…
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Fable: The Journey – Out Now!

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Kinect Star Wars

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Fight Camp Musical Stingers

Here is a collection of musical “stingers” from Fight Camp by Electrolab Games. I acted as the Audio Director, Sound Designer, Composer, and Implementer for this title. This video gathers all of the stingers that I created and plays them along with their associated image so you get an idea of what the context is.…
