Tag: Surround

  • Blackout

    Blackout

    I’m very proud to have worked on this amazing short film by Andrew Reid, through the wonderful Project Involve of Film Independent. Each year, Formosa Group donates post production sound services to this incredible project that supports emerging filmmakers from communities underrepresented in film and entertainment. I was Supervising Sound Editor on the project and…

  • Mission: ISS for Oculus Rift

    Mission: ISS for Oculus Rift

    This was an amazing opportunity to work with Oculus and Magnopus to provide end-to-end audio services for their immersive International Space Station VR experience on the Oculus Rift and Gear. From the Press Kit: “Created in collaboration with NASA, Mission: ISS lets users explore the International Space Station in detail and understand what it’s like…

  • Kinect Star Wars

    Kinect Star Wars

    Just a quick update that I’ve been working on some of the cinematic audio for Kinect Star Wars.  This will be released on 04/03/2012, I’ll post some examples of my work once it’s out.  It was a real treat to be working with some of the most iconic and powerful sounds ever created, and helping…

  • The Lord of the Rings: War in the North – Saenathra Intro

    The Lord of the Rings: War in the North – Saenathra Intro

    Here is a cutscene work print with a full sound design and mix treatment.  This is a stereo fold down of a 5.0 mix. When the players enter this clearing they are supposed to feel like they have reached an oasis amidst the gloom and terror of Mirkwood. Starting off with an open and airy…

  • Classic Remake

    Classic Remake

    This is one of only two cutscenes from ED:R that is a remake of scenes from the original Evil Dead II movie. Since I’m a big fan of the movies, I really wanted to do this scene justice. I tried to ride the edge of campy and creepy, much as Raimi and Campbell did. Each…

  • Legacy of Kain: Defiance Cut Scene

    Legacy of Kain: Defiance Cut Scene

    Here’s another cutscene work print with a full sound design and mix treatment. There is a magical “temporal” explosion happening in the background while the foreground is primarily dialog and a few SFX. 5.1 mix encoded into Dolby PLII. The vocal treatment for the possessed Yanus was a variation of the pre-verb technique; reversing the…

  • Midway Logo

    Midway Logo

    This is my mix of the Midway logo movie. I was asked to create an alternate ending for the HD version of the logo. While I was doing that, I was so annoyed by the over-used distorted swooshes that seem to be used for every game publisher logo I decided to remix the whole thing.…

  • Sam and Ash

    Sam and Ash

    This is a more subtle mix and sound design example. The graveyard night ambiance is a composite of some field recordings that I did in Eastern Washington. One of the layers is significantly pitched down and the frogs take on a nightmare cow kinda feel.  The music is typical of my eerie mood compositions, with…

  • Legacy of Kain: Defiance Cut Scene

    Legacy of Kain: Defiance Cut Scene

    This is one of the cutscenes I did for Crystal Dynamics on contract. I did all of these scenes using Sony Vegas so I could transfer them back to the developer and they could render out the scenes for each localized language by replacing the dialog track. This also allowed me to work to rough…

  • Cranky Pants Logo

    Cranky Pants Logo

    This is the Evil Dead themed logo movie I did for Cranky Pants Games. I wanted to reinforce the slapstick nature of the scene so I ‘Mickey Moused’ the music to act as the main sound design element. Classic piano scale run up to the impact, and then a vari-pitched synthetic gong patch to mimic…