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Dolby Atmos

Tension Studios now Dolby Atmos enabled!

Tension Studios has been consulting for Dolby Laboratories, helping game developers prepare technically and creatively for creating content for Dolby Atmos for the home!  Dolby Atmos is literally the next dimension of sound reproduction by incorporating playback in the height plane.  Originally introduced into cinemas for high resolution, immersive theatrical experiences, Dolby Atmos was developed to be a scalable technology…

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Quantum Break

Through my contract with Microsoft Games I’ve had the pleasure of working with the Remedy audio department on their new XBox One exclusive title, Quantum Break.  I can’t share much at this state, but I have been helping out as an advisor on both high level systems and hands-on content and implementation.  Remedy has a great team and I’m sure…

Halo: Spartan Assault

Halo: Spartan Assault

This was my first game as Sound Supervisor at Microsoft!  My Audio Director was Paul Lipson and we worked with Ramon Kerstens, the Audio Lead at Vanguard Games.  We had a challenge set before us because even though this was a comparatively casual game, it was still Halo and needed to live up to a very high bar.  Thankfully we…

state_of_decay

State of Decay

Here was another great opportunity to work with Kevin Patzelt who is the Audio Director at Undead Labs, and a former employee of mine.  Kevin needed a core set of firearm sounds that would be used as the foundation for further tweaking to create the impressive arsenal found in State of Decay.  Kevin wanted us to find the sweet spot…

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Halo 4 Sound Design

I was fortunate enough to participate in the large team effort to ship Halo 4!  Near the end of the project everyone was chipping in and I helped out with some random sound design. This video is a collection of game captures that I would use as reference when designing the individual game assets for implementation by 343 Industries.  

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Fable: The Journey – video demos

Here’s a collection of videos with some of my work. These are very low quality video taken from a developer build with debug text and other ugliness, and the mix is specifically sound effects heavy for demonstration purposes only. What these videos highlight is the “corruption” system that I built which was all driven from in-game assets. I designed the…

fightcamp

Fight Camp Musical Stingers

Here is a collection of musical “stingers” from Fight Camp by Electrolab Games. I acted as the Audio Director, Sound Designer, Composer and Implementer for this title.  This video gathers all of the stingers that I created and plays them along with their associated image so you get an idea of what the context is. I used about a 50/50 mix…