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State of Decay

Here was another great opportunity to work with Kevin Patzelt who is the Audio Director at Undead Labs, and a former employee of mine. Kevin needed a core set of firearm sounds that would be used as the foundation for further tweaking to create the impressive arsenal found in State of Decay. Kevin wanted us…
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Gun recording session for Takedown

Here’s a blog entry from Serellan about the gun recording session that we did for their game Takedown. While the weather was not the most cooperative, we ended up with a ton of great content from two different locations. The first location had a really great rolling thunder of a tail for each shot. The…
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Halo 4 Sound Design

I was fortunate enough to participate in the large team effort to ship Halo 4! Near the end of the project everyone was chipping in and I helped out with some random sound design. This video is a collection of game captures that I would use as reference when designing the individual game assets for…
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Fable: The Journey – video demos

Here’s a collection of videos with some of my work. These are very low quality video taken from a developer build with debug text and other ugliness, and the mix is specifically sound effects heavy for demonstration purposes only. What these videos highlight is the “corruption” system that I built which was all driven from…
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Fable: The Journey – Out Now!

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Kinect Star Wars

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Fight Camp Musical Stingers

Here is a collection of musical “stingers” from Fight Camp by Electrolab Games. I acted as the Audio Director, Sound Designer, Composer, and Implementer for this title. This video gathers all of the stingers that I created and plays them along with their associated image so you get an idea of what the context is.…
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Fight Camp – Gameplay captures

Here are some in-game video captures from Fight Camp by Electrolab Games. I acted as the Audio Director, Sound Designer, Composer and Implementer for this title. The tone of the game is sort of a quirky, cartoonish treatment of a very slickly produced and aggressive subject. I took elements from both worlds and created an…
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The Lord of the Rings: War in the North – Saenathra Intro

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The Lord of the Rings: War in the North – Fell Beast

Here is a cutscene work print with a full sound design and mix treatment. I incorporated in-game assets along with custom sound design to maintain continuity between the gameplay and the cinematic. The Fell Beast vocalization was where I spent the bulk of my creative effort. I made a large suite of specific and wild…
