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Creative Audio Exploration

Zombie Attack!

This is an excerpt from the movie Zombies of Mass Destruction (ZMD) from Typecast Films.  I was the sound designer for the gore and zombie effect sequences, which turned out to be most of the movie. This video clip has been mixed so that everything except the sound design elements have been turned down.  Every sound used for this scene was an original recording done during post production.  Adam Smith-Kipnis was the foley actor for the extensive fruit and vegetable mutilation session, as well as the voice actor for the zombie.

http://www.vimeo.com/3570356

This is Vegas!

This is Vegas

This is the game that I’ve been working on for the past couple of years. I’m the Project Audio Director, so I’ve got my fingers in just about every aspect of audio, from the macro to the micro. There’s not too much info that we’ve made public other than a round of PR for a big intro we did in Las Vegas in April. Here’s a few links:

http://kotaku.com/381638/midway-gamers-day-08-this-is-vegas

http://www.gametrailers.com/player/32992.html

http://blogs.ign.com/SurrealSoftware/

Evil Dead: Regeneration Game Play

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I was going to post some game play, but someone already beat me to it. Actually, a lot of people did. Here’s the first 7 minutes or so of the game. It includes some cutscenes, menu, combat, and voice systems. Sounds like this was captured off the PS2.

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More Zombies!

In keeping with my spooky and gory nature, Tension Studios has been tapped to create the horrific sound design for ZMD, a feature length zombie movie. ZMD is being entirely filmed and produced here in the Seattle area by Typecast Films. Stay tuned for more info.

Classic Remake

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This is one of only two cutscenes from ED:R that is a remake of scenes from the original Evil Dead II movie. Since I’m a big fan of the movies, I really wanted to do this scene justice. I tried to ride the edge of campy and creepy, much as Raimi and Campbell did. Each of the possessed items had their own voice (acted by me and others in the studio) that joined in the chorus of laughter/madness. I used plastic bottle crunches and packing tape screeches to re-create the oddly harsh ratcheting sound of the deer head’s movement. The ending boom was from a series of percussive recordings I made at Fort Wordon, a retired military gun emplacement on the Olympic Peninsula in Washington. The music was an edit of some sections from an orchestral library, since at this point we didn’t have room in the budget or schedule for a real musical treatment.

Sound Design, character acting, composition, 5.1 mix encoded into Dolby PLII.

http://www.vimeo.com/770311

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