Games

Dolby Atmos

Tension Studios now Dolby Atmos enabled!

Tension Studios has been consulting for Dolby Laboratories, helping game developers prepare technically and creatively for creating content for Dolby Atmos for the home!  Dolby Atmos is literally the next dimension of sound reproduction by incorporating playback in the height plane.  Originally introduced into cinemas for high resolution, immersive theatrical experiences, Dolby Atmos was developed to be a scalable technology…

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Quantum Break

Through my contract with Microsoft Games I’ve had the pleasure of working with the Remedy audio department on their new XBox One exclusive title, Quantum Break.  I can’t share much at this state, but I have been helping out as an advisor on both high level systems and hands-on content and implementation.  Remedy has a great team and I’m sure…

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Vegas World

Here’s a fun contract I had doing sound design for Flowplay on their Vegas World social casino MMORPG.  In the game you can purchase “Charms” that would give you a bit more luck or make the games pay out a little more over a period of time.  When used while playing slot machines, they would play an animation every time…

Marlow Briggs and the Mask of Death

Marlow Briggs and the Mask of Death

This is another project that I worked on with Paul Lipson at Microsoft, this time as a sound designer and sound supervisor.  We helped out the developers, ZootFly, as much as we could with raising the quality of their sound design and implementation in Fmod.  Unfortunately we were not able to work with the developer all the way through to…

Halo: Spartan Assault

Halo: Spartan Assault

This was my first game as Sound Supervisor at Microsoft!  My Audio Director was Paul Lipson and we worked with Ramon Kerstens, the Audio Lead at Vanguard Games.  We had a challenge set before us because even though this was a comparatively casual game, it was still Halo and needed to live up to a very high bar.  Thankfully we…

state_of_decay

State of Decay

Here was another great opportunity to work with Kevin Patzelt who is the Audio Director at Undead Labs, and a former employee of mine.  Kevin needed a core set of firearm sounds that would be used as the foundation for further tweaking to create the impressive arsenal found in State of Decay.  Kevin wanted us to find the sweet spot…

takedown

Gun recording session for Takedown

Here’s a blog entry from Serellan about the gun recording session that we did for their game Takedown.  While the weather was not the most cooperative, we ended up with a ton of great content from two different locations.  The first location had a really great rolling thunder of a tail for each shot.  The second location had a remarkably…

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Halo 4 Sound Design

I was fortunate enough to participate in the large team effort to ship Halo 4!  Near the end of the project everyone was chipping in and I helped out with some random sound design. This video is a collection of game captures that I would use as reference when designing the individual game assets for implementation by 343 Industries.  

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Fable: The Journey – video demos

Here’s a collection of videos with some of my work. These are very low quality video taken from a developer build with debug text and other ugliness, and the mix is specifically sound effects heavy for demonstration purposes only. What these videos highlight is the “corruption” system that I built which was all driven from in-game assets. I designed the…

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Fable: The Journey – Out Now!

Just a quick note that Fable: The Journey has been released!  I created the creative and technical design for the “corruption”.  All that creepy, burning, gloopy, evil?  Yep, that’s me!  I also helped with other general sound design for props, the mine-cart sequence, mixing, etc.  Videos coming soon!

Click to watch the trailer

Kinect Star Wars

Just a quick update that I’ve been working on some of the cinematic audio for Kinect Star Wars.  This will be released on 04/03/2012, I’ll post some examples of my work once it’s out.  It was a real treat to be working with some of the most iconic and powerful sounds ever created, and helping to contribute with my own…

fightcamp

Fight Camp Musical Stingers

Here is a collection of musical “stingers” from Fight Camp by Electrolab Games. I acted as the Audio Director, Sound Designer, Composer and Implementer for this title.  This video gathers all of the stingers that I created and plays them along with their associated image so you get an idea of what the context is. I used about a 50/50 mix…

fightcamp

Fight Camp – Gameplay captures

Here are some in-game video captures from Fight Camp by Electrolab Games. I acted as the Audio Director, Sound Designer, Composer and Implementer for this title.  The tone of the game is sort of a quirky, cartoonish treatment of a very slickly produced and aggressive subject. I took elements from both worlds and created an audio treatment that fits right in…

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The Lord of the Rings: War in the North – Saenathra Intro

Here is a cutscene work print with a full sound design and mix treatment.  This is a stereo fold down of a 5.0 mix. When the players enter this clearing they are supposed to feel like they have reached an oasis amidst the gloom and terror of Mirkwood. Starting off with an open and airy forest ambience helped serve to…

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The Lord of the Rings: War in the North – Fell Beast

Here is a cutscene work print with a full sound design and mix treatment.  I incorporated in-game assets along with custom sound design to maintain continuity between the gameplay and the cinematic.  The Fell Beast vocalization was where I spent the bulk of my creative effort.  I made a large suite of specific and wild content for all of the…

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The Lord of the Rings: War in the North – Warg Intro

Here is a cutscene work print with a full sound design and mix treatment.  This is a quick scene that serves to message to the player that their presence is no longer secret. We hear a rustling from off-screen right that anticipates the Warg’s entrance, his snort and howl, followed by his exit back into the forest on the left.…

fightcamp

Fight Camp is officially released!

Tension Studios most recent project, Fight Camp by Electrolab Games, is live and getting great reviews already!  GameZebo recently reviewed the game and gave the audio a brief, yet unconditionally “excellent” mention, check it out.

This is Vegas

This is Vegas!

This is the game that I’ve been working on for the past couple of years. I’m the Project Audio Director, so I’ve got my fingers in just about every aspect of audio, from the macro to the micro. There’s not too much info that we’ve made public other than a round of PR for a big intro we did in…

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Evil Dead: Regeneration Game Play

I was going to post some game play, but someone already beat me to it. Actually, a lot of people did. Here’s the first 7 minutes or so of the game. It includes some cutscenes, menu, combat, and voice systems. Sounds like this was captured off the PS2.